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Bugs
Feb 24, 2007 11:12:47 GMT -8
Post by shadowofpain on Feb 24, 2007 11:12:47 GMT -8
Well i have noticed a few major bugs. One i experience yesterday was very bad. sky was trying to send me a kinship invite. at the same time i was right clicking to adjust my camera view. The kinship invite comes in the form of a pop-up asking you to click either yes or no. However since i was adjusting my camera the mouse cursor had disappeared. no matter what i tried i could not click yes or no. when the invite timed out i still could not get my mouse cursor to return. i could not interact with the GUI at all, i could not even log out. i had to crash the game and log back. I submitted a bug report but i would suggest not moving the camera around if your expecting some sort of invite lol.
Another one that both sky and me have noticed is a sound bug during cinimatics. the sound cuts out at random points.
Anyone else have bugs to share?
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Bugs
Feb 24, 2007 18:20:31 GMT -8
Post by 2fist on Feb 24, 2007 18:20:31 GMT -8
I've seen this bug as well. What you describe can happen with any pop up window. I've seen this most often when I'm moving the mouse cursor around in combat at the point when I'm killed. When the "Retreat yes/no" window pops up, the cursor is gone. Most times I can repeatedly tap the right mouse button and the cursor will come back.
I've also submitted a report about this.
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Bugs
Feb 26, 2007 5:50:20 GMT -8
Post by 2fist on Feb 26, 2007 5:50:20 GMT -8
Here's a bug, that I've seen twice, which can be rather frustrating with instanced quests. I've only seen this happen with fellowships but might also happen solo.
Once you've completed the goal in an instance, there will be an NPC which you talk to complete that stage of the quest. In the NPC's dialog window you will see buttons "Leave Now" and "Leave Later". The "Leave Now" button will transport you from the instance. It shouldn't matter in what order members of the fellowship interact with this NPC.
The bug shows up when one member of the fellowship can't interact with this NPC and gets stuck in the instance. Don't worry, you still get credit for completing the instance, you just have to use a work around to leave the instance. The work around is to log out and log back in again. To collect experience and quest rewards there is always one last NPC to interact with outside the instance. Find this NPC to complete the quest.
Usually the NPC you need to interact with, once you leave the instance, is the same NPC you interacted with to enter the instance. There are some exceptions however, so if your part of a fellowship and this bug happens to someone else, wait at the last NPC so your fellow can find him.
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Bugs
Feb 26, 2007 14:52:14 GMT -8
Post by Admin on Feb 26, 2007 14:52:14 GMT -8
Yeah. I was hopping mad over that stuck one. lol. I was trying forever to get through that. HAHAHA. I'm having a forum bug. I can't log in for some reason. I don't understand why I have to log in while I'm playing the game to log a bug report. That's kind of insane. If you are walking (insert) and rent a horse the horse will go really slow. You can run on foot faster. Remember that these are just reminders of known bugs we have encountered. Submit a /bug for everything you encounter. This is not a bug reporting forum. Yeah yeah. But I had to say it.
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Bugs
Feb 27, 2007 16:26:56 GMT -8
Post by shadowofpain on Feb 27, 2007 16:26:56 GMT -8
Sky are u logging in with your account name or your character name? you need to use your account name and password
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Bugs
Mar 2, 2007 14:05:22 GMT -8
Post by Admin on Mar 2, 2007 14:05:22 GMT -8
Yeah. I got it all sorted out. Assbackwards way of doing things if you ask me. I'm playing the game.. why the fuck would I have to log in again?
By the way... there is the character account.. which is what you need to log in with .. then the Turbine master account .. which it will not accept. That's where my problem came in. To many accounts. Kinda like SOE that way.
Zippidy do da... zippity day.. My oh my what a wonderful day....
Okay. The horse from Hobbiton to Bree is messed up. Always misses the last bridge before Bree and gets stuck underneath it. Fortunately it happens about 50 feet from the bree gate. hahahaha. Dismount. Carry along on foot. heh.
Random animal sounds when not in first person is still happening. Never had it in first person. The sounds appear to be tied to the camera location. For example a guy playing a flute near where your camera is and not near you will be really loud. But stuff near you will be harder to hear. I think that's a bug personally. I'd never set it up like that. But.. I'm not the designer. So.. want to avoid random loud animal noises out of nowhere when there are no animals for thousands of feet? Use the first person mode. Only solution I've found so far. Otherwise be prepared to jump out of your shorts occasionally. heh
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Bugs
Mar 3, 2007 13:15:53 GMT -8
Post by 2fist on Mar 3, 2007 13:15:53 GMT -8
Yeah, that random bear sound can scare the crap out of you. Especially if your trying to make it through an area with spawns 10 levels higher than you. One interesting thing I've noticed is that I don't get the random invisible bears until I get close to one. I've run around for hours in the Lone Lands (No bears in that area that I'm aware of) without hearing the bear growl. Then I get within a few feet of a Loremaster with a bear pet, and for the rest of the session I'm hearing bears. And I of course submitted a report with this particular observation.
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Bugs
Mar 5, 2007 15:21:38 GMT -8
Post by Admin on Mar 5, 2007 15:21:38 GMT -8
It seems to be dependant on the area you are in. In the elf intro I was getting random Yak sounds. Or Aurouch or whatever. In the lone lands I was getting wolf sounds in wolf infested areas. I know the yellowfangs are invisible like burglars but there was nothing. lol. In the old forest I was getting a couple sounds here and there but not so much as in the open fields and stuff.
Trapped between doors ------------------------------ This one is totally random. It's happened to me twice now. I go through a door and instead of dropping my in the next room it drops me in that space between the doors. You can't get out of there. The only way is to use your "Map" or type /stuck which activates your "Map". If you've used the map recently then you have to wait till the hour long timer counts down. I smoked a lot of pipeweed between the doors the one time ... hehe.
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