avery1
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Cougar
Posts: 343
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Post by avery1 on May 10, 2007 17:39:47 GMT -8
So this thread is where you can share, something a bit unique that gives you a bit more fun whether in battle, etc.
So I've been on a Patcher/hybred testing spurt & found out by accident that:
Heal abilities Tech (I'll re-verify health pills behave this way too) -> You hit heal_ability or pill & while charging switch to "POWER TACTIC", it'll give you the max heal possible. Try doing the same while on SPEED, you'll get less healed amt. ok, now try a heal on GRAB, worse healed amt.
So tech move is outside IL to go to GRAB, start heal, at mid point of heal switch to POWER, you'll get a few secs of max DEFENSE & get your max heal too.
In IL, I used to go block & do heals but I need to test this vs grab, especially with a BLOCK bug going on... so play around with it if you do heal in IL.
"Your can get caeser salad and eat low cal too" (or was that cake)
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Post by aaroun on May 10, 2007 17:47:20 GMT -8
From a long lasting Zion pvp zerg in Tabor West last night, I've found a highly effective technique for my destroyer/howitzer/network hacker blend...(it netted me 24 CQ points in 30 minutes).
Area Disruption Code Freeze 1.0 Disruption Field Plague Zone 2.0 Plague Zone 1.0 Code Nuke 3.0 Bottleneck Field Zone of Powerlessness (if opponent is MA) or UI Lag 2.0 (if opponent is Ballistic/Spy) Plague Zone 2.0 Plague Zone 1.0 Code Nuke 3.0
If they're not dead by that time (and maybe others around them who are preoccupied), just rinse/lather/repeat.
I'll take pictures of my loadout like Pylat and put them up.
And any aspiring hacker with accuracy issues, make sure you load the Resist Contagion ability in the Network Hacker tree. Not only does it give you a 5% boost in Stun duration, but also a much needed +14% Viral Accuracy Bonus (that a baseline number before the leveling augments).
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Post by Pylat on May 11, 2007 6:04:27 GMT -8
Yep, I agree with both of you there, when charging Dev Fields and Logic Cannons I switch to block then to speed/power near the end of the charge.
Also, you should pay attention to the clothes you use in PvP, have a few different outfits ready for use, and depending on what the prevalent class is, change to the outfit with the most defense/resistance against that class.
Most of my advice is in the Hax thread, but I'll take a pic of the PvP slot of my inventory to show you how I swap clothes.
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Post by Pylat on May 13, 2007 7:17:51 GMT -8
When I start PvPing I open up my inventory to have quick access to my clothes. My basic PvP outfit has all round resistances, and gives me decent bonuses to Accuracy and defense. I have a whole bunch of other clothes in my inventory that also give hacker bonuses but offer different resistances, this way I can increase my resistances to the greatest threat but retain my effectiveness on the offense or increase my IS regeneration in IL so I can keep up the attack spam. Or increase my defense to that certain threat (In the case of Melee and Thrown attacks). I can mix and match clothes to have the highest resistance vs whoever I am facing, this means I last longer in IL so DOT builds are far more effective if I can outlast them. Certain items like the dragonskin provide IS regen and Melee Resistance, meaning I don't need to put on other items for IS regen (Like WM Lenses) and sacrifice resistances when in IL, like I have to do with other clothing combinations. Oh yeah, don't worry about my WM lenses or Seraphim shoes, I got enough Items to get two more pairs of shoes and about 7 spare sets of WM lenses. If you need some lenses I'll be happy to farm some with my alt for you.
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avery1
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Posts: 343
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Post by avery1 on May 14, 2007 11:56:30 GMT -8
thanks Pylat good posting.
Very good to have variety of circumstances clothes (probably Macro as feasible) clothes that fit xyz scenario. Currently, I have just 2 macros of clothes "use" -- PROTECTION & IS REGEN, but need to beef up my inventory & macro some on my biggest weak versus.
personal thought... (I wonder if a hacker with balanced mele resistances stay in IL with a MA; seems hacker has to stay debuffing outside IL to have a chance)
But for those wanting tech having loadouts of the right specific resistance protections can be huge. A macro to boost the MKT, GUNNER, MA, or Viral can basically be a huge swing -- anyhow that's what I perceive. Obviously one needs to be good at their present loadout (leverage strengths, covering weaknesses) but adding extra resistances is a must on the weakness side if you're gonna stand & fight.
Now someone might holler, that's splointing (macro-ing outfits) -- maybe by some stretch in a duel it's bad. But in PVP it's just smart & let's not forget that some PVP is teams versus, so getting too carried away with one resistance might leave you exposed to the zerg.
ave.
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Post by aaroun on May 14, 2007 13:54:15 GMT -8
Jeezy creezy....uh, Pylat...can I get a copy of some of those clothes you've got in your pvp outfit (non-collector items of course...I just need 3 more heads for my AreaK and the last two arcs of the PB for my Seraphim Shoes.)
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Post by Pylat on May 15, 2007 2:50:41 GMT -8
I don't Macro my clothes, not enough room in my hotbar, I just remember which item is placed where in my inventory and double click it to put it on. It takes a while to get used to it, and only just recently have I started changing clothes this way (You can see early in the hax thread I still had clothes on my hotbar), but after you've done it for a while you get quite proficient at it, its even saved my skin a few times in some very close calls.
I prefer to use my inventory anyway, greater flexibility.
Send me a tell next time you are in game Aaroun, I'll hook you up.
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avery1
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Posts: 343
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Post by avery1 on Jun 11, 2007 19:17:07 GMT -8
Tip to the Alliance -- ability strattliers: Experiment with new ideas in PVP. Report back on your findings.
AS A VECTOR HACKER (probably not a universal tip but this makes my point) I've had great luck in UNLOADING "HYPER SPEED" & putting this 1 memory spot in another ability in my vector hacker loadout (heck I was in this case always debuffing others movement & running wasn't doing enough). I kept HJ for emergency or just movement to/from PVP. I guess I'm further exposed to being speed downgraded but I valued loading "Combat Hacking" buff more than the speed. I was getting sucked into IL eventually so what the hell was hyper-speed doing for me (in this build anyhow).
<<I'm personally keep HYPER-SPEED on my full DESTOYER, HOWLEZER loadout -- as 1 movement debuff ain't gonna cut it>>
So, I've got 2 other ideas in process... I can't release info yet but if you're pushing the envelop you might be rewarded with personal insights (dare I say a bit of one on one advantage)
Questions everything. Prove what seems to work many times. False positives happen more than you'd think.
ave
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Post by aaroun on Jun 12, 2007 4:05:00 GMT -8
I've been playing around with a spy/hacker blend....it might become a sniper hacker blend, not sure yet. But it's in it's early stages.
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Post by Pylat on Jun 12, 2007 11:44:05 GMT -8
Blending classes can be difficult due to Attributes limiting you.
Spy/Hacker works in theory cause they share a common trait which adds bonuses to both. Reason adds to thrown damage and Viral Accuracy. So if you go for full MKT stats you have a high viral accuracy which will make you a good Debuff specialist hacker. Or you could go for a blend of stats of around 25 to Belief, Perception and Reason so you could swap between either.
Hacker/sniper is quite Unfeasible as there is not shared trait, thus requiring you to increase 4 different attributes to get respective bonuses.
I find a very nice mix of stats is belief 24, focus 24, perception 25.
This gives you nice mix for using MA, guns and nice Thrown accuracy so you can use Suplex/MA hybrids instead of full MKT. I think Saite used these stats for a Gun Fu load he had which was surprisingly deadly.
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Saite
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Post by Saite on Jun 12, 2007 15:54:03 GMT -8
don't mention my gun fu loadout . its still in training, it could be deadly, but i have to refine it more, and seeing as how i'm not gonna be playing for awhile....no one else is allowed to carry on my work
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Post by aaroun on Jun 12, 2007 18:35:46 GMT -8
I played with a karate/duelist loadout before I went full hacker, I really liked it and had alot of success with it. I tried different ballistic and MA blends, I couldn't bring myself to use kung fu and duelist because it left me open for someone with a more damage/dealing blend like SMG or Karate. Using Duelist, I got the acc I needed to help me keep pace when the fight was just beginning. The using Karate, I could lay on the Sky-High Kick (Melee/Ballistic debuffs) and start hitting for higher damage. It was alot of fun to toy with, but as with any mult-class blend, you have to find that balance in your attributes.
And what I was thinking with the Hacker Sniper was basically a hacker with stealth more or less...not necessarily loading both trees.
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Post by Pylat on Jun 12, 2007 22:36:13 GMT -8
no one else is allowed to carry on my work Not unless I get my mech alt to 50 first! This sucks, I made that alt so I could PvP on the other side of the zerg and by the time I get there the mechs have the zerg. Last nights PvP was 15 vs 6, and they loaded heals and we didn't, a few times we tried out Trauma Surgeon but they would wipe him so quick it was better to go all hacker and just nuke the F*ckers. Then they had the balls to abuse us cause Sphairo was Blue rezzing us, they were getting blue rezzed too but lets not mention that, Ssssshhhhhhhh. Kung Fu Duelist is pretty deadly, Kung Fu has a high accuracy and is very flexible with a wide range of moves to use so you are never caught unawares. EFK followed by Duel Pistol Execution is the same as landing a state special. Imagine the surprise when after kicking them in the head suddenly you whip out two pistols and shoot them in the face.
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