Post by Valaro on May 5, 2010 16:38:03 GMT -8
Hey guys here is a list of updates to the APB client this week (06/05/2010):
GENERAL
* Achievements "Not so Fast" or "Zeel Before Nod" can now be won.
* A rare crash while loading into the Financial District has been fixed.
* A rare crash while loading into the Social District has been fixed.
* A rare crash that occurred while in the Financial District has been fixed.
* The client has been localised for French, German, Italian, Spanish, and Russian.
* Repeatedly toggling fullscreen with Alt+Enter no longer causes the client to stop rendering.
* Arson animation no longer uses the incorrect visual effect.
* Changes made to graphical settings are now being applied correctly.
* Tutorial videos have been added to the game.
* A rare crash that occurs when the matchmaking system offers a dispatch.
* Free display points within the Social district should now function correctly when they are updated.
* Players can no longer be pushed out of the game world by vehicles when climbing a ladder.
* Mid air collisions no longer occur when two or more players attempt to interact with the same vault able fence.
* Players are no longer able to float on top of ladders.
* Level 5 characters are no longer awarded kill streak medals if they are killed by players outside of their current mission.
* Ingame video capture usability and functionality has been improved.
* Female characters now use the correct female emotes.
* Using the /unstick command while working in the Symbol editor low longer causes players to crash.
* The ingame APB Support page now functions correctly.
* A punkbuster issue that caused the Social district to crash has been fixed.
* Numerous improvements to all types of display points.
* Numerous graphical fixes, changes and tweaks to the action districts.
* Numerous small issues have been fixed.
AUDIO
* Importing music and deleting the tracks no longer results in a crash.
* Music played from the player's vehicle now attenuates properly.
* Changing the client languages no longer results in the loss of audio for the intro videos.
* Music now plays automatically in the Social District when selected to do so in the players settings.
* Audio is no longer missing when returning focus to APB while it's playing a video.
* Music playback can now be turned off once it has been turned on.
* An issue with audio display points that caused some players to hear several tracks at once.
* A crash when deleting tracks from the music library has been resolved.
* An issue that caused voip to stop working for certain people based on their location has been fixed
* An issue that caused voip to stutter for certain players has been rectified.
* An issue that caused certain vehicle audio to continue playing long after the vehicle in question had moved outside of relevancy has been fixed.
* Audio display points should now be working correctly for all players.
* Players now have audio when hit by a vehicle.
* Players who are disconnected will now be able to use VOIP again after re-entering a district.
* Players will no longer lose ambient audio after spending extended periods of time in the studios.
* Imported music tracks with long names will no longer cause the player to crash when they’re played.
* Music can now be imported from folders that also contain unsupported formats.
* Disabling the Environment Filter no longer stops players music being heard by other players.
* The "Automatically start previous playlist on login" option now functions correctly.
* Playing a user created song through the Music Player will no longer cause players to crash.
* Deleting a large number of imported music tracks will no longer cause the game to become unresponsive.
* Menu audio is no longer distorted.
* Effects can now be correctly added to tracks.
* Vehicle audio previews now function correctly.
* Bombing related objectives now use the correct sound effects.
* Many audio issues experienced by Vista 32 users have now been addressed.
* Main menu music now persists through all subsequent front end menus.
* Private VOIP chat is now working correctly.
* Player themes no longer play when exiting the inspect player menu.
* Themes can now be previewed on the marketplace.
* Players music being played via car stereos now correctly updates if the player hijacks several vehicles.
* VOIP functionality is now consistent after switching districts.
* Numerous audio additions for various UI and HUD elements.
* Numerous improvements to ambient and reverb based audio.
LIVING CITY
* Issues that cause short draw distance for props have been resolved.
* Issue that caused pedestrians to become stuck standing in the middle of the road.
* Pedestrians now play full dialogue when being mugged.
* Living City characters should no longer freeze after being ejected from vehicles.
* Destroyed props now play the correct visual and audio effects.
* Living City vehicles now have collision with other Living City vehicle and pedestrians.
* Living City pedestrians no longer cause sparks when they are hit by a vehicle.
* Living City vehicles will no longer push players along the ground.
* Living City vehicles will no longer despawn if they can be seen by a player.
* Panicking pedestrians no longer run through buildings.
* Numerous improvements to pedestrian pathing and behaviour.
VEHICLES
* Cash and RTWPoints are no longer deducted when manufacturing fails.
* Large vehicles are now spawned onto vehicle display points correctly.
* Mission vehicles no longer spawn outside of the map.
* An issue that caused vehicles to hiss.
* An issue that prevented players from driving vehicles when they were first entered.
* The camera position for certain vehicles has been altered to fix clipping issues.
* An issue that caused certain preset vehicles to become visually corrupted when placed on a display point.
* Destroyed vehicles that land in repair bays should no longer begin repairing.
* Undamaged vehicles no longer suffer from an issue that makes them appear as if they’re on fire/smoking.
* Missing siren functionality has been added to certain Enforcer vehicles.
* Vehicles now display the correct effects for all of their damage states.
* Ambulances can now be entered via the passenger side door.
* Changing personal vehicles in the Locker while one is already spawned no longer causes the player to crash.
* Players entering vehicles no longer suffer a performance spike.
* Player vehicles no longer appear as their low LOD counterparts when damaged.
* Improved character transitions when exiting flipped vehicles.
* Player vehicle entry routeing for several vehicle types has been improved.
* Vehicles with sirens can no longer be purchased by Criminal character via the marketplace.
* Living City vehicles no longer suffer extreme deformation after receiving light damage from weapons.
* Numerous fixes for vehicle component graphical issues.
ITEMS
* The Colby SNR should no longer play the firing animation twice.
* Concussion Grenades are now correctly awarded to players when reaching the appropriate progression level.
* Sprinting while holding an active grenade no longer causes it to become equipped as a weapon.
* Firing a weapon while falling no longer results in the weapon automatically firing.
* Equipment upgrades are now correctly labelled.
* Less Than Lethal weapons now have suitable impact effects.
* Items are now available for purchase from contact vendors while on a mission.
* Clothing presets can now be purchased from Fixer contacts without requiring the player to first leave the district.
* Frag grenades are no longer so bouncy.
* Percussion grenades no longer bounce off of objects or pedestrians when thrown at point blank range.
* Percussion grenades no longer explode in players hands when thrown at high angles.
* Items traded with other characters now require refurbishing before they can be sent on to another player.
* Duplicated items now retain the name of the original item.
* Numerous tweaks and changes have been made to many of the games weapons.
CUSTOMIZATION
* Client no longer crashes when customising items in wardrobe.
* A crash in the character creator has been resolved.
* An issue with vehicle components not being listed in the garage editor has been resolved.
* Decals will no longer appear black when they have been applied as a wrap.
* Improvements made to the behaviour of characters in the Persona editor when rotated/zoomed.
* Characters no longer lose changes made to them during the character creation process.
* An issue has been resolved that caused players systems to become unresponsive after exiting carious studios.
* An issue that prevented hair being displayed correctly in the wardrobe editor
* An issue that prevented the player changing hair styles in the Persona editor has been resolved.
* Placing a large number of notes close together within the music editor should no longer cause certain UI elements to disappear.
* Camera position presets in the Garage now take into account the initial orientation of the vehicle being displayed.
* Cancelling the application of decals in certain studios should no longer cause players to crash.
* Female hair styles will no longer suffer from dramatic quality changes when viewed at relatively close distances.
* Decals no longer reposition themselves after exiting the wardrobe studio.
* A crash caused by saving a vehicle in the Garage Studio has been fixed.
* The ‘Hood Up’ Hoodie no longer corrupts the faces of male characters.
* Utilizing the scar options menu will no longer cause the player to crash.
* The reproject function now correctly works for clothing items.
* Vehicles and Clothing can now be duplicated correctly from within the Locker.
* Adjusting the overlay slider for a piece of clothing no longer causes graphical corruption of the players character.
* The female Outlaw Mask now correctly accepts decal projections.
* The organ transport task item is no longer invisible when not being carried.
* Adjusting various character attributes in the Persona studio will no longer reset previously made changes to hair styles.
* Numerous small fixes have been applied to the customisation studios.
GAMEPLAY
* When shooting over the vehicle roof in vehicle combat position, players will no longer hit their own vehicle rather than the opponent aimed at.
* Prestige is no longer affected by crashing into vehicles.
* Players movements are now correctly updated on all clients.
* Player hit boxes behaviour has been improved in order to maintain consistency.
* Changes made to several missions that did not correctly track kills/deaths.
* Garage doors have now been correctly set up to work as open world ram raid targets.
* Various changes to camera positioning and behaviour for both players and vehicles.
* Social district graffiti display points should no longer cause criminal players to gain heat.
* Players should no longer have collision with other players when they are unopposed and ungrouped.
* Players should now correctly lose heat when killed.
* Arrests are now counted as kills in regards to ‘Kills’ and ‘Kill Streak’ leagues.
* Players will no longer risk spawning outside of the game world in the Waterfront district after dying.
* Players will now receive additional rewards for killing a Level 5 player.
* Altered mission related vehicle actions so that multiple players cannot perform the same action at the same time.
* Players are now able to unlock additional equipment upgrade slots via game play progression.
* Open world task items ywill no longer disappear when they’re picked up during a mission.
* Character upgrade slots now unlock correctly.
* Tier 4 contacts can no longer be unlocked without first reaching level 3 with the preceding contacts.
* Criminals now gain the correct amount of heat from destroying props.
* Group members no longer receive mission offers from contacts they haven’t unlocked.
* Group members are now notified why they are not gaining standing from contacts they have not yet unlocked.
* Contact and Organizational standing has been better balanced for missions and dispatches.
* Players are now correctly informed that weapon upgrades can only be applied once.
* Increased accuracy for rocket launcher fired at close range.
* Target markers now react correctly to interaction by players.
* Prestige/Notoriety 5 players can now be killed after entering the vehicle of a lower rated team mate.
* Players no longer retain spawn protection when dispatched against.
* Weapons now work correctly when being fired shortly after performing a mission or open world related action.
* Players now correctly suffer damage when shooting/throwing explosive weapons at their own feet while standing on an unopposed players vehicle.
* Players can now interact with vehicles related to mission objectives from both the driver and passenger sides.
* The respawn rate of destructible wooden bridges has been increased.
* Characters using the Field Supplier now have a suitable hit box.
* Groups who have abandoned a mission will now continue being offered missions.
* The Bandolier and Super Mag modifications now work in conjunction with one another.
* Numerous tweaks and fixes for a wide range of missions.
INTERFACE
* Opening your inventory no longer blocks interactions with contacts for other players.
* Ceremony messages are now all a consistent size.
* Ceremony messages now have suitable icons.
* Loading screens now show correctly when the game is played in windowed mode.
* The timing for subtitles has been improved.
* An issue that prevented loading progress text being displayed has been resolved.
* Increase in loading movie performance when playing in windowed mode.
* An issue that caused players to crash when viewing symbols on the marketplace has been fixed.
* All players should now display the correct threat icons above their heads.
* Turning the UI off and on with the END key will no longer prevent mission offers from being displayed.
* An issue that caused players names to disappear even though they were only in partial cover.
* The ‘Required Rating’ value of upgrades, weapons and vehicles should now be displayed correctly when buying from a Contact.
* Item drop off points should now be correctly named when displayed as a HUD marker.
* The ‘Don’t show me again’ check box related to resetting options is now functional.
* Symbol previews are now available for items sold on the Marketplace.
* Weapon ammo counters are now correctly displaying players ammo amount.
* Players on escape missions are now notified how long the escape bar will be frozen for.
* Mouse inputs for various UI elements are no longer being reversed.
* Players will no longer see the incorrect faction symbol displayed on the death screen.
* ‘Back to your Clothes’ button how functions as designed.
* Weapon reticules now better represent weapon spread.
* The group invite button is now available from within the Social menu.
* Adjustments to the matchmaking system have been made.
* Level 5 Notoriety Enforcers will no longer appear as targets to other Enforcers on the radar.
* The ‘Reload’ HUD message will no longer remain present when the weapon is unequipped.
* The ‘Reload’ HUD message will no longer remain present when driving a vehicle.
* Scoreboards now correctly identify the weapon modifications used by other players.
* Selections made with the colour picker are now more accurate.
* Instrument names within the Music Studio are now displayed correctly.
* Player respawn counter now correctly counts down.
* Long player names no longer bleed over into various other UI elements.
* The Looking For Group menu now updates correctly when opened.
* Enforcers calling for backup are no longer referred to as opposition to other Enforcers.
* Players are now correctly notified that applying character upgrades will cost ingame currency.
* Players are now currently informed that they are unable to make loadout changes while in the opposing factions supply depot.
* Players ammo capacity counters are now correctly updated to reflect the use of the Super Mag weapon upgrade.
* Map icons and the map legend icons are now consistent.
* Numerous small changes, fixes and tweaks to UI elements throughout the game.
* Numerous improvements to Marketplace functionality and usability.
* Numerous changes and additions to the tutorial system.
MAIL
* An issue that caused only the first mail message on a page to be displayed correctly has been resolved.
* Reward packages should now be correctly attached to reward mails.
* Retrieving funds from mail will now be reflected instantly in your current funds amount.
* Mail message text that is clicked on for a second time will no longer disappear.
* Players will now be able to correctly retrieve daily clan reward items related to ‘Daily Win to Loss Ratio’.
* Players will now receive monthly league rewards.
* Mail that is about to expire is now correctly labelled as such.
* Expired mail when returned to the sender is no longer corrupted.
Alot of good stuff here! Eichdee seemed to have some problems with punkbuster throwing her out of Social when logging in.
Val
GENERAL
* Achievements "Not so Fast" or "Zeel Before Nod" can now be won.
* A rare crash while loading into the Financial District has been fixed.
* A rare crash while loading into the Social District has been fixed.
* A rare crash that occurred while in the Financial District has been fixed.
* The client has been localised for French, German, Italian, Spanish, and Russian.
* Repeatedly toggling fullscreen with Alt+Enter no longer causes the client to stop rendering.
* Arson animation no longer uses the incorrect visual effect.
* Changes made to graphical settings are now being applied correctly.
* Tutorial videos have been added to the game.
* A rare crash that occurs when the matchmaking system offers a dispatch.
* Free display points within the Social district should now function correctly when they are updated.
* Players can no longer be pushed out of the game world by vehicles when climbing a ladder.
* Mid air collisions no longer occur when two or more players attempt to interact with the same vault able fence.
* Players are no longer able to float on top of ladders.
* Level 5 characters are no longer awarded kill streak medals if they are killed by players outside of their current mission.
* Ingame video capture usability and functionality has been improved.
* Female characters now use the correct female emotes.
* Using the /unstick command while working in the Symbol editor low longer causes players to crash.
* The ingame APB Support page now functions correctly.
* A punkbuster issue that caused the Social district to crash has been fixed.
* Numerous improvements to all types of display points.
* Numerous graphical fixes, changes and tweaks to the action districts.
* Numerous small issues have been fixed.
AUDIO
* Importing music and deleting the tracks no longer results in a crash.
* Music played from the player's vehicle now attenuates properly.
* Changing the client languages no longer results in the loss of audio for the intro videos.
* Music now plays automatically in the Social District when selected to do so in the players settings.
* Audio is no longer missing when returning focus to APB while it's playing a video.
* Music playback can now be turned off once it has been turned on.
* An issue with audio display points that caused some players to hear several tracks at once.
* A crash when deleting tracks from the music library has been resolved.
* An issue that caused voip to stop working for certain people based on their location has been fixed
* An issue that caused voip to stutter for certain players has been rectified.
* An issue that caused certain vehicle audio to continue playing long after the vehicle in question had moved outside of relevancy has been fixed.
* Audio display points should now be working correctly for all players.
* Players now have audio when hit by a vehicle.
* Players who are disconnected will now be able to use VOIP again after re-entering a district.
* Players will no longer lose ambient audio after spending extended periods of time in the studios.
* Imported music tracks with long names will no longer cause the player to crash when they’re played.
* Music can now be imported from folders that also contain unsupported formats.
* Disabling the Environment Filter no longer stops players music being heard by other players.
* The "Automatically start previous playlist on login" option now functions correctly.
* Playing a user created song through the Music Player will no longer cause players to crash.
* Deleting a large number of imported music tracks will no longer cause the game to become unresponsive.
* Menu audio is no longer distorted.
* Effects can now be correctly added to tracks.
* Vehicle audio previews now function correctly.
* Bombing related objectives now use the correct sound effects.
* Many audio issues experienced by Vista 32 users have now been addressed.
* Main menu music now persists through all subsequent front end menus.
* Private VOIP chat is now working correctly.
* Player themes no longer play when exiting the inspect player menu.
* Themes can now be previewed on the marketplace.
* Players music being played via car stereos now correctly updates if the player hijacks several vehicles.
* VOIP functionality is now consistent after switching districts.
* Numerous audio additions for various UI and HUD elements.
* Numerous improvements to ambient and reverb based audio.
LIVING CITY
* Issues that cause short draw distance for props have been resolved.
* Issue that caused pedestrians to become stuck standing in the middle of the road.
* Pedestrians now play full dialogue when being mugged.
* Living City characters should no longer freeze after being ejected from vehicles.
* Destroyed props now play the correct visual and audio effects.
* Living City vehicles now have collision with other Living City vehicle and pedestrians.
* Living City pedestrians no longer cause sparks when they are hit by a vehicle.
* Living City vehicles will no longer push players along the ground.
* Living City vehicles will no longer despawn if they can be seen by a player.
* Panicking pedestrians no longer run through buildings.
* Numerous improvements to pedestrian pathing and behaviour.
VEHICLES
* Cash and RTWPoints are no longer deducted when manufacturing fails.
* Large vehicles are now spawned onto vehicle display points correctly.
* Mission vehicles no longer spawn outside of the map.
* An issue that caused vehicles to hiss.
* An issue that prevented players from driving vehicles when they were first entered.
* The camera position for certain vehicles has been altered to fix clipping issues.
* An issue that caused certain preset vehicles to become visually corrupted when placed on a display point.
* Destroyed vehicles that land in repair bays should no longer begin repairing.
* Undamaged vehicles no longer suffer from an issue that makes them appear as if they’re on fire/smoking.
* Missing siren functionality has been added to certain Enforcer vehicles.
* Vehicles now display the correct effects for all of their damage states.
* Ambulances can now be entered via the passenger side door.
* Changing personal vehicles in the Locker while one is already spawned no longer causes the player to crash.
* Players entering vehicles no longer suffer a performance spike.
* Player vehicles no longer appear as their low LOD counterparts when damaged.
* Improved character transitions when exiting flipped vehicles.
* Player vehicle entry routeing for several vehicle types has been improved.
* Vehicles with sirens can no longer be purchased by Criminal character via the marketplace.
* Living City vehicles no longer suffer extreme deformation after receiving light damage from weapons.
* Numerous fixes for vehicle component graphical issues.
ITEMS
* The Colby SNR should no longer play the firing animation twice.
* Concussion Grenades are now correctly awarded to players when reaching the appropriate progression level.
* Sprinting while holding an active grenade no longer causes it to become equipped as a weapon.
* Firing a weapon while falling no longer results in the weapon automatically firing.
* Equipment upgrades are now correctly labelled.
* Less Than Lethal weapons now have suitable impact effects.
* Items are now available for purchase from contact vendors while on a mission.
* Clothing presets can now be purchased from Fixer contacts without requiring the player to first leave the district.
* Frag grenades are no longer so bouncy.
* Percussion grenades no longer bounce off of objects or pedestrians when thrown at point blank range.
* Percussion grenades no longer explode in players hands when thrown at high angles.
* Items traded with other characters now require refurbishing before they can be sent on to another player.
* Duplicated items now retain the name of the original item.
* Numerous tweaks and changes have been made to many of the games weapons.
CUSTOMIZATION
* Client no longer crashes when customising items in wardrobe.
* A crash in the character creator has been resolved.
* An issue with vehicle components not being listed in the garage editor has been resolved.
* Decals will no longer appear black when they have been applied as a wrap.
* Improvements made to the behaviour of characters in the Persona editor when rotated/zoomed.
* Characters no longer lose changes made to them during the character creation process.
* An issue has been resolved that caused players systems to become unresponsive after exiting carious studios.
* An issue that prevented hair being displayed correctly in the wardrobe editor
* An issue that prevented the player changing hair styles in the Persona editor has been resolved.
* Placing a large number of notes close together within the music editor should no longer cause certain UI elements to disappear.
* Camera position presets in the Garage now take into account the initial orientation of the vehicle being displayed.
* Cancelling the application of decals in certain studios should no longer cause players to crash.
* Female hair styles will no longer suffer from dramatic quality changes when viewed at relatively close distances.
* Decals no longer reposition themselves after exiting the wardrobe studio.
* A crash caused by saving a vehicle in the Garage Studio has been fixed.
* The ‘Hood Up’ Hoodie no longer corrupts the faces of male characters.
* Utilizing the scar options menu will no longer cause the player to crash.
* The reproject function now correctly works for clothing items.
* Vehicles and Clothing can now be duplicated correctly from within the Locker.
* Adjusting the overlay slider for a piece of clothing no longer causes graphical corruption of the players character.
* The female Outlaw Mask now correctly accepts decal projections.
* The organ transport task item is no longer invisible when not being carried.
* Adjusting various character attributes in the Persona studio will no longer reset previously made changes to hair styles.
* Numerous small fixes have been applied to the customisation studios.
GAMEPLAY
* When shooting over the vehicle roof in vehicle combat position, players will no longer hit their own vehicle rather than the opponent aimed at.
* Prestige is no longer affected by crashing into vehicles.
* Players movements are now correctly updated on all clients.
* Player hit boxes behaviour has been improved in order to maintain consistency.
* Changes made to several missions that did not correctly track kills/deaths.
* Garage doors have now been correctly set up to work as open world ram raid targets.
* Various changes to camera positioning and behaviour for both players and vehicles.
* Social district graffiti display points should no longer cause criminal players to gain heat.
* Players should no longer have collision with other players when they are unopposed and ungrouped.
* Players should now correctly lose heat when killed.
* Arrests are now counted as kills in regards to ‘Kills’ and ‘Kill Streak’ leagues.
* Players will no longer risk spawning outside of the game world in the Waterfront district after dying.
* Players will now receive additional rewards for killing a Level 5 player.
* Altered mission related vehicle actions so that multiple players cannot perform the same action at the same time.
* Players are now able to unlock additional equipment upgrade slots via game play progression.
* Open world task items ywill no longer disappear when they’re picked up during a mission.
* Character upgrade slots now unlock correctly.
* Tier 4 contacts can no longer be unlocked without first reaching level 3 with the preceding contacts.
* Criminals now gain the correct amount of heat from destroying props.
* Group members no longer receive mission offers from contacts they haven’t unlocked.
* Group members are now notified why they are not gaining standing from contacts they have not yet unlocked.
* Contact and Organizational standing has been better balanced for missions and dispatches.
* Players are now correctly informed that weapon upgrades can only be applied once.
* Increased accuracy for rocket launcher fired at close range.
* Target markers now react correctly to interaction by players.
* Prestige/Notoriety 5 players can now be killed after entering the vehicle of a lower rated team mate.
* Players no longer retain spawn protection when dispatched against.
* Weapons now work correctly when being fired shortly after performing a mission or open world related action.
* Players now correctly suffer damage when shooting/throwing explosive weapons at their own feet while standing on an unopposed players vehicle.
* Players can now interact with vehicles related to mission objectives from both the driver and passenger sides.
* The respawn rate of destructible wooden bridges has been increased.
* Characters using the Field Supplier now have a suitable hit box.
* Groups who have abandoned a mission will now continue being offered missions.
* The Bandolier and Super Mag modifications now work in conjunction with one another.
* Numerous tweaks and fixes for a wide range of missions.
INTERFACE
* Opening your inventory no longer blocks interactions with contacts for other players.
* Ceremony messages are now all a consistent size.
* Ceremony messages now have suitable icons.
* Loading screens now show correctly when the game is played in windowed mode.
* The timing for subtitles has been improved.
* An issue that prevented loading progress text being displayed has been resolved.
* Increase in loading movie performance when playing in windowed mode.
* An issue that caused players to crash when viewing symbols on the marketplace has been fixed.
* All players should now display the correct threat icons above their heads.
* Turning the UI off and on with the END key will no longer prevent mission offers from being displayed.
* An issue that caused players names to disappear even though they were only in partial cover.
* The ‘Required Rating’ value of upgrades, weapons and vehicles should now be displayed correctly when buying from a Contact.
* Item drop off points should now be correctly named when displayed as a HUD marker.
* The ‘Don’t show me again’ check box related to resetting options is now functional.
* Symbol previews are now available for items sold on the Marketplace.
* Weapon ammo counters are now correctly displaying players ammo amount.
* Players on escape missions are now notified how long the escape bar will be frozen for.
* Mouse inputs for various UI elements are no longer being reversed.
* Players will no longer see the incorrect faction symbol displayed on the death screen.
* ‘Back to your Clothes’ button how functions as designed.
* Weapon reticules now better represent weapon spread.
* The group invite button is now available from within the Social menu.
* Adjustments to the matchmaking system have been made.
* Level 5 Notoriety Enforcers will no longer appear as targets to other Enforcers on the radar.
* The ‘Reload’ HUD message will no longer remain present when the weapon is unequipped.
* The ‘Reload’ HUD message will no longer remain present when driving a vehicle.
* Scoreboards now correctly identify the weapon modifications used by other players.
* Selections made with the colour picker are now more accurate.
* Instrument names within the Music Studio are now displayed correctly.
* Player respawn counter now correctly counts down.
* Long player names no longer bleed over into various other UI elements.
* The Looking For Group menu now updates correctly when opened.
* Enforcers calling for backup are no longer referred to as opposition to other Enforcers.
* Players are now correctly notified that applying character upgrades will cost ingame currency.
* Players are now currently informed that they are unable to make loadout changes while in the opposing factions supply depot.
* Players ammo capacity counters are now correctly updated to reflect the use of the Super Mag weapon upgrade.
* Map icons and the map legend icons are now consistent.
* Numerous small changes, fixes and tweaks to UI elements throughout the game.
* Numerous improvements to Marketplace functionality and usability.
* Numerous changes and additions to the tutorial system.
* An issue that caused only the first mail message on a page to be displayed correctly has been resolved.
* Reward packages should now be correctly attached to reward mails.
* Retrieving funds from mail will now be reflected instantly in your current funds amount.
* Mail message text that is clicked on for a second time will no longer disappear.
* Players will now be able to correctly retrieve daily clan reward items related to ‘Daily Win to Loss Ratio’.
* Players will now receive monthly league rewards.
* Mail that is about to expire is now correctly labelled as such.
* Expired mail when returned to the sender is no longer corrupted.
Alot of good stuff here! Eichdee seemed to have some problems with punkbuster throwing her out of Social when logging in.
Val