Post by Pylat on Apr 24, 2007 23:08:26 GMT -8
Not sure if you know how these work but its pretty simple, just make a new file in your Matrix folder (In the same place where the Matrix.exe file is) called useropts.cfg and then copy and paste the following in, I've added notes for what each one does so you can remove things as you like.
#turns off intro adverts
Splash0 = ""
SplashDelay0 = 1
Splash1 = ""
SplashDelay1 = 1
Splash2 = ""
SplashDelay2 = 1
Splash3 = ""
SplashDelay3 = 1
Splash4 = ""
SplashDelay4 = 1
Splash5 = ""
SplashDelay5 = 1
#Improves screenshot quality greatly - Highly recommended, I think Ascl3pius will like this one, hehe.
ScreenShot_JPG_Quality = 100
#allows panning of camera while sitting on club couches
CameraHeightOffsetSitChair = 0.80
#When seated, allows zoom in to 1st person pov
CameraMinDist = 0
#Increases outward zoom for panoramic shots
CameraMaxDist = 4000
#allows seated pov shots with any mood while in chairs
CameraHeightOffset = 0.70
#Ditto, while seated on ground
CameraHeightOffsetSitGrnd = 0.20
#changes file name and destination folder for screenshots. You also need make a new folder in your Matrix folder called "1screens"
ScreenShot_Filename_Base = "./1screens/1scr"
#Hot-rods anti-aliasing, chews processing power.
AntiAlias_Level = 2
AntiAliasFSOverSample = 12
AntiAliasFSQuality = 12
#Normal; set to 0 and camera will clip thru walls and props
CameraPhysics = 1
#creates grey filter - lower values on RGB's will darken further
ScreenFilters_GreenShift_Color_1_R = 0.6
ScreenFilters_GreenShift_Color_1_G = 0.6
ScreenFilters_GreenShift_Color_1_B = 0.6
ScreenFilters_GreenShift_Color_1_K = 1
ScreenFilters_GreenShift_Color_0_R = 0.6
ScreenFilters_GreenShift_Color_0_G = 0.6
ScreenFilters_GreenShift_Color_0_B = 0.6
ScreenFilters_GreenShift_Color_0_K = 1
#allows free movement of camera during bullet time
AllowBulletTimeCamera = 0
#Sets length of day/night cycle (in seconds) Default=3600 (1 hr)
wr_envdaylength = 3600
#Turns character night-light into faint glow
PlayerFX_LightPool_Proj_Angle = 1.8
PlayerFX_LightPool_Radius = 2
PlayerFX_LightPool_Bright_Scale = 0.25
#Plays bullet time on every exchange, where applicable. And I mean EVERY time, not too bad for me cause no hacker attacks have bullet time, but for MA's they might go crazy.
RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1
#Buildings are always shown at max detail. Warning - This Chews processing power.
WR_PrefabLODEnable = 0
#turns off intro adverts
Splash0 = ""
SplashDelay0 = 1
Splash1 = ""
SplashDelay1 = 1
Splash2 = ""
SplashDelay2 = 1
Splash3 = ""
SplashDelay3 = 1
Splash4 = ""
SplashDelay4 = 1
Splash5 = ""
SplashDelay5 = 1
#Improves screenshot quality greatly - Highly recommended, I think Ascl3pius will like this one, hehe.
ScreenShot_JPG_Quality = 100
#allows panning of camera while sitting on club couches
CameraHeightOffsetSitChair = 0.80
#When seated, allows zoom in to 1st person pov
CameraMinDist = 0
#Increases outward zoom for panoramic shots
CameraMaxDist = 4000
#allows seated pov shots with any mood while in chairs
CameraHeightOffset = 0.70
#Ditto, while seated on ground
CameraHeightOffsetSitGrnd = 0.20
#changes file name and destination folder for screenshots. You also need make a new folder in your Matrix folder called "1screens"
ScreenShot_Filename_Base = "./1screens/1scr"
#Hot-rods anti-aliasing, chews processing power.
AntiAlias_Level = 2
AntiAliasFSOverSample = 12
AntiAliasFSQuality = 12
#Normal; set to 0 and camera will clip thru walls and props
CameraPhysics = 1
#creates grey filter - lower values on RGB's will darken further
ScreenFilters_GreenShift_Color_1_R = 0.6
ScreenFilters_GreenShift_Color_1_G = 0.6
ScreenFilters_GreenShift_Color_1_B = 0.6
ScreenFilters_GreenShift_Color_1_K = 1
ScreenFilters_GreenShift_Color_0_R = 0.6
ScreenFilters_GreenShift_Color_0_G = 0.6
ScreenFilters_GreenShift_Color_0_B = 0.6
ScreenFilters_GreenShift_Color_0_K = 1
#allows free movement of camera during bullet time
AllowBulletTimeCamera = 0
#Sets length of day/night cycle (in seconds) Default=3600 (1 hr)
wr_envdaylength = 3600
#Turns character night-light into faint glow
PlayerFX_LightPool_Proj_Angle = 1.8
PlayerFX_LightPool_Radius = 2
PlayerFX_LightPool_Bright_Scale = 0.25
#Plays bullet time on every exchange, where applicable. And I mean EVERY time, not too bad for me cause no hacker attacks have bullet time, but for MA's they might go crazy.
RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1
#Buildings are always shown at max detail. Warning - This Chews processing power.
WR_PrefabLODEnable = 0