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Post by Pylat on Jan 29, 2007 15:31:21 GMT -8
I was thinking this could be in the same spirit as the "Ask a level 50 a question" threads on other boards but I'm going to open it up so anyone can answer (Just cause you aren't 50 doesn't mean you aren't knowledgeable in the system).
I've realised there is so much complexity to the system that trying to cover it all in one thread would be an exercise in futility. So instead just ask a question, it doesn't matter how "n00b" you think it sounds, remember all of us were new at one point and you all need to learn these things at some point. It could be about the best build to use, about tactics to beat certain enemies, what attributes you should use etc etc...
Just throw em up in the air and we'll do our best to answer.
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Post by Admin on Jan 29, 2007 15:40:05 GMT -8
Good idea. How do you defend against those damn MKT's in PvP ... lol.
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Post by aaroun on Jan 29, 2007 16:58:34 GMT -8
Is hitting someone with a stun effect, then immediately tagging them with another special considered bad form? (I do it all the time )
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Post by telemancer on Jan 29, 2007 17:58:56 GMT -8
It all seems to begin with your load out right?
As a level 21 it is obvious to me that one of the greatest challenges one can face has to do with how to utilize the very few memory points one has...I have only 51 to spread around, once you activate the must have awakened skills and get down to the first tree of soldier you have very little left to allow any kind of mixed load out.
at this point I can just get the first specials in dual smg but have no room then for any MA or other trees to combine in battle or game play. pretty much the same holds true for me in the hacker tree once I get to any of the serious offensive abs I have nothing left for the soldier tree...So I can hang near a HL and swap load outs constantly (not really practical) or I can depend on one skill set to fight with...
I have been trying two load outs lately, my dual SMG load out which does nicely in defeating individual foes at my level and under or multiple foes two levels below and under and my "hacker-killer"" load out (virologist/pathonegist) which allows me to farm low level (under 18) NPCs for bits and cash but not really anything else.
my question is this: given my two load outs (SMG or Hacker) which gives me the best chance of fighting and defending myself against foes who are near my level? I need to fight at that level to continue gaining xp.
More importantly which should should I develop going forward, I am sure now that I cannot keep developing in both directions since I will never have enough $ to keep things leveled up and I should focus on really learning the ins and outs of one tree at this stager before tackling others IMHO. I suppose I should take into account the needs of our factions in this decision...do we need soldiers (offense) or healers (defense.support)? at this level am I any use as either to the factions? etc., etc.
answer THAT...LOL
T
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Post by aaroun on Jan 29, 2007 18:14:32 GMT -8
The furtherment of your own RSI takes priority over the needs of the faction in the way of healers and debuffers (skript Kiddies/Ravagers) **Opinionsof Aaroun are not necessarily reflect the opinions of other...that's why they are called opinions ** Keep with the offensive loadout of your choosing (Hacker or Operative), until you get to a comfortable level to being working on a supportive loadout, heh...I didn't start working on my corpsman/upgradist loadouts until I hit the mid-30's.
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Post by telemancer on Jan 29, 2007 20:24:57 GMT -8
thanks for your feedback aaroun. I do wonder if anyone else has opinions as to what roles might be underrepresented in our factions, it would be a pleasure to work up a load out that would actually add to the factions operational ability. T
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Post by Admin on Jan 30, 2007 0:58:39 GMT -8
The beauty of the matrix is that we can change into whatever we need. That said.. we do lack specialists in several areas. I'm an MA specialist. That's the tree I do and do well. We have, in TTB, a few gunner types. Not many hackers unless you count a couple alts. In my experience .. go with what you have the most fun with. I love the hand to hand combat. I was MA when MA wasn't cool. lol. Offensive hackers we don't have much of. Nor do we have many Spy types. Not specialists anyway. We seem to gravitate towards MA and Guns. We don't have any specialized proxy coders but that tree is wierd. heh.
Stun ------ No. That's what stun is for. Stun 'em and Slam 'em.
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Post by Pylat on Jan 30, 2007 1:49:27 GMT -8
Good idea. How do you defend against those damn MKT's in PvP ... lol. Take up hacker There's not much you can do, there are F*** all abilities that give passive bonuses to Thrown defense. Put more points into attributes for thrown defense. Running around in block tactics with hyper sense on is a good idea. Having a pair of watchers shades is a good idea aswell, they make MKT's cry. But honestly MKT's are way overpowered and there is simply no way that the retards and noobs who use them can deny this. Wait until the devs come to there senses and nerf balance them.
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Post by Pylat on Jan 30, 2007 1:56:47 GMT -8
Is hitting someone with a stun effect, then immediately tagging them with another special considered bad form? (I do it all the time ) In duels all abilities are fair (No consumables though) and in PvP EVERYTHING is allowed (Except sploits). Stuns are used for exactly that, minimise the enemies ability to hurt you or take countermeasures to prevent you from killing them. Stun 1.0 is my ace in the whole for my Ballista IL build. Stunning people usually ruins them (Unless they actually know what they are doing). Anyone can emulate the PvP experts with gunmen cycles or Sky High --> EFK combo's, but they flounder when their precious tactics are interrupted (By stunning) cause they don't know what to do. The real experts in PvP are the ones who can pull a victory out of their butt no matter what the situation is, the noobs of PvP are the ones who clone an LO and try to copy the tactics without being aware of what they are *actually* doing. The latter are the ones who complain the most about stuns and powerless, just laugh at him/her for being a noob.
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Post by Pylat on Jan 30, 2007 2:55:10 GMT -8
It all seems to begin with your load out right? As a level 21 it is obvious to me that one of the greatest challenges one can face has to do with how to utilize the very few memory points one has...I have only 51 to spread around, once you activate the must have awakened skills and get down to the first tree of soldier you have very little left to allow any kind of mixed load out. at this point I can just get the first specials in dual smg but have no room then for any MA or other trees to combine in battle or game play. pretty much the same holds true for me in the hacker tree once I get to any of the serious offensive abs I have nothing left for the soldier tree...So I can hang near a HL and swap load outs constantly (not really practical) or I can depend on one skill set to fight with... I have been trying two load outs lately, my dual SMG load out which does nicely in defeating individual foes at my level and under or multiple foes two levels below and under and my "hacker-killer"" load out (virologist/pathonegist) which allows me to farm low level (under 18) NPCs for bits and cash but not really anything else. my question is this: given my two load outs (SMG or Hacker) which gives me the best chance of fighting and defending myself against foes who are near my level? I need to fight at that level to continue gaining xp. More importantly which should should I develop going forward, I am sure now that I cannot keep developing in both directions since I will never have enough $ to keep things leveled up and I should focus on really learning the ins and outs of one tree at this stager before tackling others IMHO. I suppose I should take into account the needs of our factions in this decision...do we need soldiers (offense) or healers (defense.support)? at this level am I any use as either to the factions? etc., etc. answer THAT...LOL T At the early levels you have very few memory points to use so you have to use them wisely. I found when levelling my alts you had to absolutely specialise in a certain tree until about lvl 30. When I say specialise I mean every point has to go into just making sure you have the highest level ability loaded. If you want to mix your abils up slightly takes abils in the same area, ie Mixing Kung Fu and Karate, don't mix MA and Guns. As for being able to hold your own, with operative I have two words "State Specials" these things are what make operatives so powerful. I would advise you put the dual SMG's away for now and take up Dual Pistols. At level 20 you get Pistol Slide, requires off balance (Grab Tactics) and does a pile of damage. As a gunner you should try to free fire them into the state first before ILing them then slam them with this special for lots of damage. As a hacker all I can say is patience, they have it rather hard early on and even in the later levels they have it hard in PvE. Use Selective Phage/Arbalest for now. IL someone and use UI lag 1.0 whilst in IL to reduce their defense then spam hacks on them. I hope that helps, I'm not sure if I answered your question.
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Post by aaroun on Jan 30, 2007 5:29:28 GMT -8
We have, in TTB, a few gunner types. Not many hackers unless you count a couple alts. In my experience .. go with what you have the most fun with. I love the hand to hand combat. I was MA when MA wasn't cool. lol. Offensive hackers we don't have much of. Nor do we have many Spy types. Not specialists anyway. We seem to gravitate towards MA and Guns. We don't have any specialized proxy coders but that tree is wierd. heh. I need to post all of my loadouts sometime in here...I've got every loadout possible for my level. Does that make me an ability-whore? My hotbar is completely full. 1 & 2 : Karate Master/Gunslinger 3 & 4 : Rifleman/Sniper/Gunslinger 5 & 6 : Infiltrator/Assassin/Hacker (my grinding LO) 7 & 8 : Network Attacker/Ravager/Despoiler (farming LO) 9 & 10: Ballista/Destroyer (Pvp LO) 11 & 12: Corpsman/Upgrade Master (+3 members online events/pvp) 13 & 14: Doctor/Upgrade Master (-3 members online events/pvp) 15 & 16: Aikido/Kung Fu (recently added, 1 on 1 duels) 17 & 18: MKT/Assassin/Infiltrator 19 & 20: Proxy Sim & Coder
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Post by Pylat on Jan 30, 2007 5:51:52 GMT -8
I think when SkyScream was talking of specialists he was referring to people who are statted and experienced in a certain area. I kept my old UM LO from when I was a Martial Artist but my attributes aren't set for it, so I wouldn't consider myself a very good buffer anymore, nor would I consider myself a Martial Artist cause my attributes aren't set for it anymore. I have all the Loadouts in the game aswell, we should make an exclusive club
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Post by telemancer on Jan 30, 2007 7:52:57 GMT -8
thanks everyone, I will beign to try to sort through all this and work out a short and long term plan. T
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Post by Admin on Jan 30, 2007 13:01:48 GMT -8
I think when SkyScream was talking of specialists he was referring to people who are statted and experienced in a certain area. I kept my old UM LO from when I was a Martial Artist but my attributes aren't set for it, so I wouldn't consider myself a very good buffer anymore, nor would I consider myself a Martial Artist cause my attributes aren't set for it anymore. I have all the Loadouts in the game aswell, we should make an exclusive club Yes. That was exactly what I meant. I'm not always clear on my meanings. The words are transmitted from planet Zelphod5 and into my brain too fast. I've had my stats set for my version of MA since day one. All other loadouts are secondary. It makes a big difference. My secondary loadout if sniper/rifleman but I'm not very good with it. Do in a pinch... but I don't have the proper stats. Sure I can hit them because of the stats I set for MA but I can't do any damage worth anything. Where normally a sniper shot would chew a persons health down to half... I do a quarter or a third. Thanks for the tip about Watchmen shades. I have my old old old perception shades. Those work well. But then I give up a lot of defensive points in the trade off with my various enhanced N-wing shades. Hmmm. Something to really keep in mind though. Thanks Pylat. MKT seems to be making a resurgance again lately. Guess they got bored with gunner. lol
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Post by Admin on Jan 30, 2007 13:12:40 GMT -8
Here's a tip some folks seem to miss a lot. Keep an eye on your active buffs. There are a number of abilities that will strip buffs and they aren't limited to Hacker. Especially 'active defenses' like hyper-dodge and the one for melee. Those make a huge difference against thier specific attack style. I tested it out with afh a while back just to see how much of a difference it made. Without Hyper-dodge on he pwned me in no time flat. It was embarassing. hehe. With it on it was a fair fight. I still lost but hey... I wasn't pwnt. LOL. So make sure you have your buffs turned on and that you are using the right ones. hehe. I'm bad for that. Using hyper dodge against an MA... whoo hoo. hehe.
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